Death Knight Kill

25 heroic · 0:26.3 · 15 Sep 2026, 04:53 · phase 1

Buffs Debuffs

Uptime is measured against the pull's 0:26.3. An aura already up when the pull opened counts from the start, and one still up at the end counts to the end — otherwise a permanent raid buff would read as 0%.

Blackpapi
Aura Uptime Time Applied
Blood Plague
14.0% 0:03.7 2
Dark Touched Warrior
Aura Uptime Time Applied
Hurricane
79.9% 0:21.0 6
Thunder Clap
79.9% 0:21.0 3
Explosive Trap Effect
79.9% 0:21.0 7
Volley
79.9% 0:21.0 10
Typhoon
58.1% 0:15.3 3
Death Knight
Aura Uptime Time Applied
Thunder Clap
85.3% 0:22.5 5
Sunder Armor
85.3% 0:22.5 3
Volley
85.3% 0:22.5 16
Hurricane
85.3% 0:22.5 13
Explosive Trap Effect
85.3% 0:22.5 11
Deep Wounds
76.1% 0:20.1 4
Moonfire
68.9% 0:18.1 3
Typhoon
57.4% 0:15.1 5
Shockwave
25.0% 0:06.5 3
Explosive Shot
7.6% 0:02.0 1
Death Knight Captain
Aura Uptime Time Applied
Thunder Clap
97.3% 0:25.6 3
Explosive Trap Effect
97.3% 0:25.6 7
Volley
95.4% 0:25.1 10
Hurricane
87.3% 0:23.0 7
Deep Wounds
75.3% 0:19.8 3
Typhoon
57.8% 0:15.2 3
Sunder Armor
51.9% 0:13.6 1
Faerie Fire (Feral)
40.6% 0:10.7 1
Shockwave
14.9% 0:03.9 1
Heart of the Crusader
3.7% 0:00.9 1
Earth and Moon
3.7% 0:00.9 1
Explosive Shot
3.5% 0:00.9 1
Charge Stun
1.8% 0:00.4 1
Deathchill Servant
Aura Uptime Time Applied
Volley
81.7% 0:21.5 3
Explosive Trap Effect
81.7% 0:21.5 3
Hurricane
13.0% 0:03.4 1
Sunder Armor
3.4% 0:00.8 1