Death Knight Kill

25 heroic · 0:25.5 · 15 Sep 2026, 05:11 · phase 1

Buffs Debuffs

Uptime is measured against the pull's 0:25.5. An aura already up when the pull opened counts from the start, and one still up at the end counts to the end — otherwise a permanent raid buff would read as 0%.

Blackpapi
Aura Uptime Time Applied
Undying Rage
70.1% 0:17.9 1
Blood Plague
68.8% 0:17.6 3
Dark Touched Warrior
Aura Uptime Time Applied
Explosive Trap Effect
63.2% 0:16.1 7
Volley
63.2% 0:16.1 13
Thunder Clap
63.2% 0:16.1 3
Deep Wounds
46.3% 0:11.8 2
Shockwave
36.6% 0:09.3 3
Challenging Shout
36.0% 0:09.2 3
Death Knight
Aura Uptime Time Applied
Deep Wounds
98.0% 0:25.0 6
Hurricane
98.0% 0:25.0 10
Volley
98.0% 0:25.0 51
Explosive Trap Effect
98.0% 0:25.0 15
Thunder Clap
98.0% 0:25.0 7
Sunder Armor
60.7% 0:15.5 1
Shockwave
36.6% 0:09.3 3
Challenging Shout
36.0% 0:09.2 5
Death Knight Captain
Aura Uptime Time Applied
Sunder Armor
100.0% 0:25.5 3
Hurricane
100.0% 0:25.5 8
Thunder Clap
100.0% 0:25.5 5
Deep Wounds
100.0% 0:25.5 4
Volley
100.0% 0:25.5 37
Explosive Trap Effect
98.2% 0:25.1 11
Challenging Shout
36.0% 0:09.2 5
Shockwave
15.6% 0:03.9 1
Deathchill Servant
Aura Uptime Time Applied
Explosive Trap Effect
59.8% 0:15.2 7
Volley
59.8% 0:15.2 9
Thunder Clap
9.9% 0:02.5 1
Deep Wounds
9.1% 0:02.3 1
Unecldorf
Aura Uptime Time Applied
Dazed
15.6% 0:03.9 1
Unknown
Aura Uptime Time Applied
Exhaustion
1.5% 0:00.3 1