Marauding Geist Kill

25 heroic · 1:50.0 · 1 Sep 2026, 04:57 · phase 1 · Wait For Threat

Buffs Debuffs

Uptime is measured against the pull's 1:50.0. An aura already up when the pull opened counts from the start, and one still up at the end counts to the end — otherwise a permanent raid buff would read as 0%.

Chad
Aura Uptime Time Applied
Forbearance
76.0% 1:23.6 1
Mortal Wound
8.6% 0:09.4 1
Marauding Geist
Aura Uptime Time Applied
Consecration
38.8% 0:42.7 71
Rain of Fire
38.6% 0:42.5 33
Sunder Armor
38.6% 0:42.4 12
Vindication
37.6% 0:41.4 10
Holy Wrath
22.1% 0:24.3 5
Hand of Reckoning
5.4% 0:05.9 2
Judgements of the Just
5.0% 0:05.4 1
Heart of the Crusader
5.0% 0:05.4 1
Judgement of Light
5.0% 0:05.4 1
Seed of Corruption
3.2% 0:03.4 3
Righteous Defense
2.7% 0:02.9 1
North
Aura Uptime Time Applied
Infected Wound
43.0% 0:47.3 1
Polydru
Aura Uptime Time Applied
Dazed
3.6% 0:04.0 1
Stitched Colossus
Aura Uptime Time Applied
Corruption
75.0% 1:22.5 3
Sunder Armor
75.0% 1:22.5 3
Vindication
75.0% 1:22.5 3
Judgements of the Just
75.0% 1:22.5 3
Curse of Agony
75.0% 1:22.5 3
Judgement of Light
75.0% 1:22.5 3
Heart of the Crusader
75.0% 1:22.5 3
Unstable Affliction
74.1% 1:21.5 3
Explosive Trap Effect
71.8% 1:19.0 3
Holy Wrath
58.7% 1:04.6 3
Rake
22.8% 0:25.0 2
Mangle (Cat)
20.0% 0:22.0 1
Shadow Embrace
15.7% 0:17.3 2
Misery
15.7% 0:17.3 2
Earth and Moon
15.7% 0:17.3 2
Shadow Mastery
14.1% 0:15.5 2
Serpent Sting
12.4% 0:13.6 2
Hunter's Mark
9.1% 0:10.0 1
Faerie Fire (Feral)
8.6% 0:09.4 1
Aimed Shot
8.1% 0:08.8 2
Haunt
6.4% 0:07.0 1
Explosive Shot
5.2% 0:05.7 3
Hand of Reckoning
2.7% 0:03.0 1
Dazed
2.7% 0:02.9 1
Drain Soul
1.7% 0:01.8 1