Marauding Geist Kill

25 heroic · 2:04.6 · 15 Sep 2026, 03:41 · phase 1 · Wait For Threat

Buffs Debuffs

Uptime is measured against the pull's 2:04.6. An aura already up when the pull opened counts from the start, and one still up at the end counts to the end — otherwise a permanent raid buff would read as 0%.

Chad
Aura Uptime Time Applied
Forbearance
98.0% 2:02.2 2
Ardent Defender
40.8% 0:50.8 1
Mortal Wound
6.3% 0:07.8 1
Slime
0.7% 0:00.8 1
Games
Aura Uptime Time Applied
Infected Wound
47.3% 0:58.9 1
Slime
5.6% 0:06.9 3
Marauding Geist
Aura Uptime Time Applied
Volley
57.5% 1:11.6 28
Righteous Vengeance
57.2% 1:11.3 12
Faerie Fire (Feral)
57.2% 1:11.3 18
Sunder Armor
56.6% 1:10.5 19
Heart of the Crusader
56.0% 1:09.8 8
Vindication
55.8% 1:09.5 30
Judgements of the Just
55.3% 1:08.9 5
Judgement of Light
55.3% 1:08.9 5
Consecration
53.7% 1:06.9 82
Frost Trap Aura
52.0% 1:04.8 66
Holy Wrath
51.2% 1:03.8 85
Explosive Trap Effect
46.1% 0:57.4 33
Blood Corruption
28.1% 0:35.0 3
Judgement of Wisdom
4.5% 0:05.5 2
Righteous Defense
2.4% 0:02.9 1
Polydru
Aura Uptime Time Applied
Dazed
1.6% 0:01.9 1
Spoonpal
Aura Uptime Time Applied
Forbearance
64.6% 1:20.5 1
Stitched Colossus
Aura Uptime Time Applied
Sunder Armor
71.6% 1:29.2 6
Faerie Fire (Feral)
71.6% 1:29.2 3
Consecration
70.1% 1:27.4 19
Heart of the Crusader
68.9% 1:25.9 7
Righteous Vengeance
66.4% 1:22.7 7
Frost Trap Aura
60.1% 1:14.9 3
Volley
58.8% 1:13.2 6
Judgement of Wisdom
50.6% 1:03.0 3
Explosive Trap Effect
47.0% 0:58.5 3
Judgements of the Just
45.9% 0:57.1 4
Judgement of Light
45.9% 0:57.1 4
Holy Wrath
41.8% 0:52.1 7
Vindication
40.5% 0:50.5 5
Serpent Sting
8.0% 0:09.9 2
Hunter's Mark
4.1% 0:05.1 1
Explosive Shot
3.2% 0:03.9 2
Hammer of Justice
2.4% 0:02.9 1